Work from a project where I used Isotope imagery as one of my starting points. The project involved me creating several info-posters for a fictional advertisement campaign, other themes in the project where germs and scare-mongouring. I felt that the use of mono printing worked well with the germ theme, leaving an imprint or residue resinated with me when it came to mark making.
Wednesday, 30 April 2014
Isotope work, as well as an update on whats to come
Work from a project where I used Isotope imagery as one of my starting points. The project involved me creating several info-posters for a fictional advertisement campaign, other themes in the project where germs and scare-mongouring. I felt that the use of mono printing worked well with the germ theme, leaving an imprint or residue resinated with me when it came to mark making.
Monday, 31 March 2014
She, Who Said No: Montgomery 1955
The completed book from my civil rights project, focusing on Rosa Parks and the Montgomery bus boycott. designed to suggest that this book could be passed between people in secret, I wanted to keep the format small and compact. This book is meant to remind the owner that it's always okay to say "no" to an oppressor.
Labels:
Book,
Booklet,
Boycotts,
Bus,
Civil Rights,
Comic,
illustration,
illustrator,
Montgomery,
Rosa Parks
Saturday, 15 March 2014
Civil Rights Project; She, Who Said No
Sample pieces from the most recent project, which has a civil rights theme, more specifically, the actions of Rosa Parks and the Montgomery Bus Boycotts. My primary textual research so far has been Voices of Freedom by Henry Hampton and Steve Fayer, I highly recommend the book as it has oral accounts of the civil rights movement from those most involved, reading these first hand accounts of events is both interesting and sobering. With my research having a significant focus on first hand accounts I wanted to add a very distinct human element into the design, by using primarily brush and hand made ink prints to the piece I feel like i've achieved this, I also wanted to add an interesting spin on the fist iconography thats usually associated with the civil rights movement. The project is far from over so hopefully I can expand on more of the themes in a visual manor.
Labels:
America,
Boycotts,
Bus,
Civil Rights,
glasses,
human,
iconography,
illustration,
ink,
Montgomery,
Poster,
Print,
Rosa Parks
Wednesday, 12 February 2014
A quick update on project work (Communism and Space ships)
Three pieces from some current project work, the graphic Adobe Illustrator work is for a project about educating teens and young adults about communism history, having a really fun time working with graphic and simplified shapes as well as making hand made textures to incorporate into the pieces, with the "Communist Icons" pieces i'm focusing on a unity theme, graphically showing them being one part of a greater community. The Sputnik piece was interesting to work on because I wanted to make the piece less serious visually, by using a muted palette, bright colours and a aesthetic that suggests that the Earth and Sputnik are toys I feel like i've managed to add a lighter tone to the piece.
The space ship piece is part of an action sequence for another side project, working on capturing movement and action, hopefully the scene will come together once the sequence in complete and in an animatic.
The space ship piece is part of an action sequence for another side project, working on capturing movement and action, hopefully the scene will come together once the sequence in complete and in an animatic.
Labels:
adobe,
art,
communism,
concept art,
education,
illustrator,
lenin,
photoshop,
soviet russia,
space,
sputnik,
stalin,
vector
Saturday, 8 February 2014
LIfe drawing 4/2/14
Labels:
art,
chalk,
charcoal,
female,
female form,
life drawings,
nude,
timed poses
Saturday, 1 February 2014
Update on the new side project
A finalised design for the protagonist of the current side project (which has yet to get it's title set in stone) I feel like I've managed to achieve a good medium between a warrior who's seen her fair share of combat and a caring, lighthearted individual. I've also tried to keep her design "modest", I didn't want to create a female character who's visual characteristic is a steel bikini, instead of focusing the design on her sexual attributes I wanted to add a feminine factor to her design by using a lot of curves and arabesque lines in her clothing as well as adding lace and thrills to her design, but enough about Josette.
Now that I have the protagonist more or less nailed down I can start working on the environment and narrative elements of the project, starting with getting the environments nailed down, as well as the supporting characters. After that I can start on storyboarding and animatics.
Between now and a unforeseeable point in the future I might have to consider bringing on someone else onto the project, one man projects are time consuming.
Monday, 6 January 2014
Some design work on a new side project
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